(15% dmg buff). At around 10-20 points of Charisma, you may start getting Charisma talents. (+1 Elemental Intensity, +3 Health), The Sounds from Below [Character Exclusive] - You can hear it pounding in your head. (+4 Health, +10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot). (+1 Elemental Intensity), Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Unfazed [Common Talent] - You no longer shiver or panic when your sanity is at stake. The most common prerequisites a Talent would need are: On the other hand, obtaining specific Talents may instead prevent you from getting Talents that you want. Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!! Reflected damage is stored in the repulsion itself. Multiple copies of the same talent do not stack. (+4 Ether, +5 Reservoir, +1 Health). Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. (+2 Carry Load). Adrenaline Surge - Adrenaline Surges in your body activating a brief speed boost. Graceful Flame - Conjure your comrades to rest by. You cannot roll Everchanging Aegis with Return to the Dark Ages. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. Boat Speed is significantly increased when facing in the direction of the wind. Neuroplasticity [Rare Talent] - Your mind is a pliable, flexible substance. Everything is simply as we choose to percieve it. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. (+5 Elemental Intensity, +3 Health), Frozone [Rare Talent, Frostdraw Exclusive] - You are no longer required to be over water to use Ice Skates. In order to train your Charisma, you must recite the provided phrase that appears at the top of your screen. Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. (+4 Ether, +2 Reservoir, +1 Health). Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. (+10 Carry Load), Fold [Obtained through Power] - Discard your current hand of Talents. (+4 Ether, +2 Passive Agility), Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. Rapid Slashes [30 Light Weapon] - Rush down your opponent cutting them apart. You immediately reach the default PEN cap (50%). Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. Perform a cleave made of fire at close range. Enemies who knock you restore only half of the posture and health they would normally obtain. Deepwoken - this is why charisma is amazing Sly_ish 133 subscribers Subscribe 2.2K Share Save 175K views 1 year ago smh HOW TO MAKE FRIENDS BOOK COPY AND PASTE!! A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. Torpedo through enemies and entities with a fiery blow. Charismatic cast: your mantras charm enemies (charmed enemies do less damage to you) Tough love: you deal more damage to charmed enemies. Firmly Planted [Common Talent,, Fortitude] - All slow debuffs towards you are cut in half. if u know what talent this is then pls tell me cuz its kinda goof Concussion [Rare Talent] - Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. (+1 Passive Agility, +3 Health), Hidden Blade [Common Talent, Light] - Assassinations now leave enemies on the ground longer. The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. (+4 Ether), Prerequisite: 55 Charisma, Charismatic Cast, Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. Dazing Finisher [Advanced Talent, Charisma] - Flourishing enemies that are charmed by you cause them to not be knocked back and dazed instead. Time To Go [Common Talent, Agility] - Taking a life grants a speed boost for 5 seconds. (+5 Sanity), Boulder Climb [Common Talent] - Your climb height increases when you slide jump. Takedown request | View complete answer on deepwoken.fandom.com Pastebin.com is the number one paste tool since 2002. (+1 Passive Agility), Scuba Drowner [Rare Talent] - You may not get downed while in waters. Flame Warden Prerequisites: 40 Flamecharm, 5 Fortitude. The resulting potions' effects are strengthened as if 2x ingredients were used. Prerequisites: 25 Intelligence, Brewed a Potion, Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies has a chance to inflict the potion's effect upon them. (+1 Passive Agility, +2 Health). Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. Prerequisites: 20 Strength, Murmur: Tacet, Jus Karita. Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. (+3 Health, +3 Sanity, +5 Ether). Alloyed Whaling Knife can passively proc this effect on its Critical Attack with a 30% chance. (+4 Carry Load). Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. (+2 Posture) Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. (+2 Elemental Intensity), Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to followup on your opponent with a less potent kick. Ice Beam - Release a ray of ice that freezes what it hits. (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. (+10 Ether). At 3 stacks a halo appears that allows you to slide further. (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. Some these talents will be permanently unlocked after completing these quests, and they will be given to your character(s) upon reaching the required Power. Can be cancelled with feinting or attacking. Sing - Charm those around you with your powerful voice. (+5 Elemental Intensity, +3 Health). Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. While the effect is active, the user breathes cold air. Oath: Starkindred - You vow to feel the knowledge of all that is, all at once. Guildmates take less damage from you and deal less damage to you. (+1 Elemental Intensity, +1 Health), Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. After a performing a Thundercall Combat Mantra, pressing F within a second afterwards delivers extra attacks. (+1 Elemental Intensity, +3 Health), Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. (Do a large punch that knocks back and deals damage in a small AoE in front of you). (+1 Passive Agility). Somehow, you feel safer. Nullifying Clarity [Common Talent, Intelligence] - Deal 15% more damage to enemies with status effect on them with your basic attacks, but the effect is removed on impact. (+2 Passive Agility, +4 Elemental Intensity, +3 Health), Prerequisites: 25 Agility, 50 Galebreathe, Cyclone Blade [Common Talent] - After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block. From each according to their ability, to each according to their needs. Sheathing your weapon is now silent as well. Affected targets takes 2x posture damage, take 25% more damage and are forced out tacet/can't use tacet for 10 seconds. (+5 Elemental Intensity, +3 Health). (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. Hard Read [Common Talent] - Hitting your opponent after a feint will cause them to be dazed. When you power up, you'll receive two hands containing five to six Talent Cards. Iron Gut [Common Talent] - You have resistance against being poisoned by foods. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. (+9 Carry Load, +2 Passive Agility). Suffocation prevent the victim from casting mantras and deal damage overtime. (+5 Health), Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. Be mindful of it. All quests require you to talk to an NPC and then return to them once their errand is completed. However in their rage they do extra damage. Quest giver located at the gate to burning stone gardens. (+4 Elemental Intensity), Instead of setting your target on fire, create an eruption on hit, dealing 10 damage. Go beyond your limits. (+4 Ether). (+1 Passive Agility), Bear Trap [Common Talent] - Landing a hit with your critical makes you unable to jump for a duration. Finishing Touch [Common Talent] - [Dagger] Instantly execute enemies with your dagger. (+4 Elemental Intensity, +2 Health), Condensation Drip [Common Talent, Frostdraw Exclusive] - Passively collect condensation from the air, greatly reducing your thirst. Drifting Winds [Galebreathe Exclusive] - Wind mantras make enemies winded on hit, winded enemies have lowered attack speed. (+7 Health), Bruiser's Mixup [Common Talent] - Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily. (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%. Flaming Rebound:[Rare Talent, Flamecharm Exclusive] - Flamecharm mantras now grant extra tempo upon landing (+3 Elemental Intensity). These are just raw stat increases and are beneficial to anyone. There are certain cards that are handed to you automatically, free of charge. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. Deepwoken Race list As this experience is relatively new at the time of this article's publication, the information surrounding Deepwoken's Races is constantly changingthe stats listed below are subject to change as the experience continues to develop. Talent Cards or Talents are the main aspect of your character's build. Exhaustion Strike - Execute a quick strike, emptying your posture when landed. Crystal Impale [Requires Glass Path] - Jumps up and then smashes into the ground dealing multiple hits. (+1 Passive Agility, +2 Health), Uproar [Common Talent] - When struck 3 or more times within 3 seconds, go into a state of uproar where you cannot be stunned for a short duration. Power Icon indicates a level-up at the top center of your screen. Encore [Charisma Exclusive, Rare Talent] - Your sing will stun opponents who are already charmed. Default knock time is 10 seconds, so you can make your friends get back into the fight almost 3 times faster. (+3 Health, +7 Sanity). The enemy must not be in combat to trigger this effect. (+1 Passive Agility), Cryonis [Common Talent, Frostdraw Exclusive] - All ice spells casted ontop of ice cost less Ether. (+3 Elemental Intensity), Immolation [Flamecharm Exclusive, Common Talent] - Fire spells cost 70% less while on fire. (+4 Carry Load, +2 Passive Agility, +2 Health). The status effect is represented by blood pouring from the legs. Obtained after fishing 25 times successfully. Said to induce insanity, causes npcs to block less. Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Prerequisites: Unknown amount of Flamecharm, Unknown amount of Fortitude. Unreliable on high ping. (+1 Wildcard Mantra Slot). Charisma. Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. All Legendary Talents have been converted to Rare Talents. You will automatically gain this at Power 10 on all new slots. Speed Demon [Rare Talent] - Your attacks now inflict bleed. There are certain cards that are handed to you automatically, free of charge. Prerequisites: Silencer's Edge and Silencer's Blade, Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. Set yourself ablaze to gain extra Strength and Speed. Usage In order to successfully use How to Make Friends and level up your Charisma, select the item in your inventory and click. Champion's Regalia [Rare Talent] - Flourishing an opponent grants you 1.5x posture damage for 10 seconds. Certain cards that have an alternate use can be also handed out in a deck alongside your ordinary talent cards, such as Fold or Legendary Echoes. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. Talents) Overview Terminology Talents (+3 Elemental Intensity, +10 Ether), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: Prediction (Intelligence Mantra). Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. Unlock requirement: Wipe with the Iron Gut talent (can be given by armor). Attacking will cancel the effect early. Art of the Deal [Common Talent] - Your rapport with merchants gives you lower prices! Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. (+3 health). The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. Automatically summon a fire explosion similar to Fire Repulsion. (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. Your Natural Armor will resist 10% Physical Damage when active. (+3 Health), Brazen Blow [Common Talent] - [Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor (20 second cooldown). Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. When you power up, you'll receive two hands containing five to six Talent Cards. Ice Smash [1 Star Mantra] - Ready a mace made of ice, and smash it onto the ground in front of you. Upon pressing X, you will leave Illusionary Realm early, leaving behind 3 creatures: Vanishing Closure [Rare talent, Visionshaper Exclusive] - Briefly disappear after knocking an enemy. (+5 Sanity), Prerequisites: 15 Fortitude, 15 Willpower, Moving Fortress [Common Talent, Fortitude] - Blocking no longer slows you down as much. Power. Bypass the reduced posture reduction of shields. (+5 Elemental Intensity). ( +5 Elemental Intensity, +3 Health), Expert Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 2-star Thundercaller mantras. somebagle 9 mo. What are builds in Deepwoken? You are resistant to charms and tricks. (+3 Health), Prerequisites: 15 Strength, 25 Medium Weapon, Medium Weapon. What is the fastest way to get Charisma in Deepwoken? Generally dangerous to use without Pyromaniac. (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. Mutual Exclusive: Observation, Safety Dance, Swift Rebound [Common Talent, Agility] - Move faster after successfully dodging an attack. Your flint never runs out of uses. Made By. (+2 Ether, +5 Reservoir, +3 Health), Magical Resolve [Common Talent] - Being hit increases ether regen for a short duration. Million Ton Piercer [Advanced Talent] - Gain 5% extra PEN and remove the cap on your PEN. But I'm just a Talent description, I can't stop you. "Max ether" translates to having more than 95% ether. (+4 Elemental Intensity). Expert Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 2-Star Leveled Flamecharmer Mantras. 100 medium. Chronostasis [Rare Talent] - Landing an M1 puts resonance on cooldown for a short duration. If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents. Prerequisites: Reinforce, 45 Shadowcast, 50 Fortitude, Grand Support [Rare Talent] - Everyone you buff heals them slightly. (+2 Elemental Intesity, +6 Pasive Agility). It is yet unknown whether multiple of the first type of charm talents can stack, but the second type is always affecting those charmed by you. 25 charisma. Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. Tough Love - Deal more damage to players charmed by you. 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